Joints, carry, player metadata
Remove default joint functions:
qb-core:
Go to qb-smallresources\server\consumables.lua and remove this block of code
QBCore.Functions.CreateUseableItem("joint", function(source, item)
local Player = QBCore.Functions.GetPlayer(source)
if not Player.Functions.RemoveItem(item.name, 1, item.slot) then return end
TriggerClientEvent("consumables:client:UseJoint", source)
end)qbx_core:
Go to qbx_smallresources\qbx_consumables\server.lua and remove this block of code
exports.qbx_core:CreateUseableItem('joint', function(source)
TriggerClientEvent('consumables:client:UseJoint', source)
end)Carry:
With old Renewed-WeaponCarry: Add this inside local props = {}
With new Renewed-WeaponCarry:
Player metadata:
qb-core:
Go to qb-core\config.lua
Search for:
metadata = {
hunger = 100,
thirst = 100,
Add:
weed_rep = 0,
qbx_core:
Go to qbx_core\server\player.lua
Search for:
function CheckPlayerData(source, playerData)
Add:
playerData.metadata.weed_rep = playerData.metadata.weed_rep or 0
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