Joints, carry, player metadata
Remove default joint functions:
qb-core:
Go to qb-smallresources\server\consumables.lua and remove this block of code
QBCore.Functions.CreateUseableItem("joint", function(source, item)
local Player = QBCore.Functions.GetPlayer(source)
if not Player.Functions.RemoveItem(item.name, 1, item.slot) then return end
TriggerClientEvent("consumables:client:UseJoint", source)
end)
qbx_core:
Go to qbx_smallresources\qbx_consumables\server.lua and remove this block of code
exports.qbx_core:CreateUseableItem('joint', function(source)
TriggerClientEvent('consumables:client:UseJoint', source)
end)
Carry:
With old Renewed-WeaponCarry: Add this inside local props = {}
["weedpackage"] = { carry = true, model = "hei_prop_heist_weed_block_01", bone = 28422, x = 0.01, y = -0.02, z = -0.12, xr = 0.0, yr = 0.0, zr = 0.0, blockAttack = true, blockCar = true, blockRun = true},
With new Renewed-WeaponCarry:
weedpackage = {
model = `prop_idol_case_01`,
pos = vec3(-0.20, 0.43, 0.05),
rot = vec3(91.0, 0.0, -265.0),
bone = 24817,
dict = 'anim@heists@box_carry@',
anim = 'idle',
disableKeys = {
disableSprint = true,
disableJump = true,
disableAttack = true,
disableVehicle = true
}
},
Player metadata:
qb-core:
Go to qb-core\config.lua
Search for:
metadata = {
hunger = 100,
thirst = 100,
Add:
weed_rep = 0,
qbx_core:
Go to qbx_core\server\player.lua
Search for:
function CheckPlayerData(source, playerData)
Add:
playerData.metadata.weed_rep = playerData.metadata.weed_rep or 0
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