new-qb-inventory
You would still need to unstack weedbaggie or weedpackage while selling.
Add Items:
Copy the image files from the
imgfolder to yourinventoryfolder.Go to qb-core/shared/items.lua
femaleseed = {name = 'femaleseed', label = 'Female Marijuana Seed', weight = 1000, type = 'item', image = 'weed-seed.png', unique = true, useable = true, shouldClose = true, combinable = nil, description = 'Surely I can just plant this, right?'},
maleseed = {name = 'maleseed', label = 'Male Marijuana Seed', weight = 1000, type = 'item', image = 'weed-seed.png', unique = false, useable = false, shouldClose = false, combinable = nil, description = 'Add this to a planted female seed to make it pregnant? You are pretty sure this seed has a penis.'},
wateringcan = {name = 'wateringcan', label = 'Watering Can', weight = 7000, type = 'item', image = 'wateringcan.png', unique = true, useable = true, shouldClose = true, combinable = nil, description = 'Fill this at a river or lake.'},
fertilizer = {name = 'fertilizer', label = 'Fertilizer', weight = 1000, type = 'item', image = 'fertilizer.png', unique = false, useable = false, shouldClose = false, combinable = nil, description = 'Cool'},
wetbud = {name = 'wetbud', label = 'Wet Bud (100 grams)', weight = 35000, type = 'item', image = 'wet.png', unique = true, useable = false, shouldClose = false, combinable = nil, description = 'THIS CANT BE DRIED WITHOUT STRAIN... Needs to be stored somewhere dry.'},
driedbud = {name = 'driedbud', label = 'Dried Bud (100 Grams)', weight = 10000, type = 'item', image = 'driedbud.png', unique = true, useable = true, shouldClose = true, combinable = nil, description = 'Pack It?'},
weedpackage = {name = 'weedpackage', label = 'Suspicious Package', weight = 25000, type = 'item', image = 'weedpackage.png', unique = true, useable = true, shouldClose = true, combinable = nil, description = 'Marked for Police Seizure'},
qualityscales = {name = 'qualityscales', label = 'High a', weight = 2000, type = 'item', image = 'qualityscales.png', unique = true, useable = false, shouldClose = false, combinable = nil, description = 'Weighs Baggies with no loss'},
smallscales = {name = 'smallscales', label = 'Small Scales', weight = 1000, type = 'item', image = 'smallscales.png', unique = true, useable = false, shouldClose = false, combinable = nil, description = 'Weighs Baggies with minimal loss'},
emptybaggies = {name = 'emptybaggies', label = 'Empty Baggies', weight = 1000, type = 'item', image = 'emptybaggies.png', unique = false, useable = false, shouldClose = false, combinable = nil, description = 'Empty Baggies'},
joint = {name = 'joint', label = '2g Joint', weight = 1000, type = 'item', image = 'joint.png', unique = true, useable = true, shouldClose = true, combinable = nil, description = 'Its a Joint, man.'},
weedbaggie = {name = 'weedbaggie', label = 'Baggie (7g)', weight = 1000, type = 'item', image = 'weedbaggie.png', unique = true, useable = true, shouldClose = true, combinable = nil, description = 'Sold on the streets'},
rollingpaper = {name = 'rollingpaper', label = 'Rolling Paper', weight = 2000, type = 'item', image = 'rollingpaper.png', unique = false, useable = false, shouldClose = false, combinable = nil, description = 'Required to roll joints!'},Dry:
Step 1:
Go to your qb-inventory/server/function.lua
Search for the following code:
Add the following code BEFORE the whole event:
Step 2:
Search for the following code:
Add this AFTER that line:
Step 3:
Go to your qb-inventory/server/functions.lua
Search for the following code:
Add this AFTER that line:
(OPTIONAL) If you want weed to also dry in trunk, player or glove trunk, repeat the same process
Give Item with metadata:
Go to your inventory-file/server/main.lua
Search for the following code:
Add this AFTER that line:
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