REP
  • Welcome to Rep Scripts
  • Free Scripts
    • rep-talkNPC
    • rep-rental
  • Paid Scripts
    • rep-weed
      • Read Me
      • Installation
        • SQL
        • Joints, carry, player metadata
        • Inventory
          • ox_inventory
          • old-qb-inventory
          • new-qb-inventory
          • qs-inventory
    • rep-chopshop
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  • Add Items:
  • Dry:
  • Step 1:
  • Step 2:
  • Step 3:
  • Give Item with metadata:
  1. Paid Scripts
  2. rep-weed
  3. Installation
  4. Inventory

new-qb-inventory

You would still need to unstack weedbaggie or weedpackage while selling.

Add Items:

  1. Copy the image files from the img folder to your inventory folder.

  2. Go to qb-core/shared/items.lua

	femaleseed 					 = {name = 'femaleseed', 			 	  	  	label = 'Female Marijuana Seed', 					weight = 1000, 		type = 'item', 		image = 'weed-seed.png', 				unique = true, 		useable = true, 	shouldClose = true,   combinable = nil,   description = 'Surely I can just plant this, right?'},
	maleseed 					 = {name = 'maleseed', 			 	  	  	label = 'Male Marijuana Seed', 					weight = 1000, 		type = 'item', 		image = 'weed-seed.png', 				unique = false, 		useable = false, 	shouldClose = false,   combinable = nil,   description = 'Add this to a planted female seed to make it pregnant? You are pretty sure this seed has a penis.'},
	wateringcan 					 = {name = 'wateringcan', 			 	  	  	label = 'Watering Can', 					weight = 7000, 		type = 'item', 		image = 'wateringcan.png', 				unique = true, 		useable = true, 	shouldClose = true,   combinable = nil,   description = 'Fill this at a river or lake.'},
	fertilizer 				 	 = {name = 'fertilizer', 			  	  	label = 'Fertilizer', 				weight = 1000, 		type = 'item', 		image = 'fertilizer.png', 			unique = false, 	useable = false, 	shouldClose = false,	   combinable = nil,   description = 'Cool'},
	wetbud 					 	 = {name = 'wetbud', 			 	  	  	label = 'Wet Bud (100 grams)', 					weight = 35000, 		type = 'item', 		image = 'wet.png', 				unique = true, 		useable = false, 	shouldClose = false,   combinable = nil,   description = 'THIS CANT BE DRIED WITHOUT STRAIN... Needs to be stored somewhere dry.'},
	driedbud 					 = {name = 'driedbud', 			 	  	  	label = 'Dried Bud (100 Grams)', 					weight = 10000, 		type = 'item', 		image = 'driedbud.png', 				unique = true, 		useable = true, 	shouldClose = true,   combinable = nil,   description = 'Pack It?'},
	weedpackage 					 = {name = 'weedpackage', 			 	  	  	label = 'Suspicious Package', 					weight = 25000, 		type = 'item', 		image = 'weedpackage.png', 				unique = true, 		useable = true, 	shouldClose = true,   combinable = nil,   description = 'Marked for Police Seizure'},
	qualityscales 					 = {name = 'qualityscales', 			 	  	  	label = 'High a', 					weight = 2000, 		type = 'item', 		image = 'qualityscales.png', 				unique = true, 		useable = false, 	shouldClose = false,   combinable = nil,   description = 'Weighs Baggies with no loss'},
	smallscales 					 = {name = 'smallscales', 			 	  	  	label = 'Small Scales', 					weight = 1000, 		type = 'item', 		image = 'smallscales.png', 				unique = true, 		useable = false, 	shouldClose = false,   combinable = nil,   description = 'Weighs Baggies with minimal loss'},
	emptybaggies 					 = {name = 'emptybaggies', 			 	  	  	label = 'Empty Baggies', 					weight = 1000, 		type = 'item', 		image = 'emptybaggies.png', 				unique = false, 		useable = false, 	shouldClose = false,   combinable = nil,   description = 'Empty Baggies'},
	joint 					 	 = {name = 'joint', 			 	  	  	label = '2g Joint', 					weight = 1000, 		type = 'item', 		image = 'joint.png', 				unique = true, 		useable = true, 	shouldClose = true,   combinable = nil,   description = 'Its a Joint, man.'},
	weedbaggie 					 = {name = 'weedbaggie', 			 	  	  	label = 'Baggie (7g)', 					weight = 1000, 		type = 'item', 		image = 'weedbaggie.png', 				unique = true, 		useable = true, 	shouldClose = true,   combinable = nil,   description = 'Sold on the streets'},
	rollingpaper 					 = {name = 'rollingpaper', 			 	  	  	label = 'Rolling Paper', 					weight = 2000, 		type = 'item', 		image = 'rollingpaper.png', 				unique = false, 		useable = false, 	shouldClose = false,   combinable = nil,   description = 'Required to roll joints!'},

Dry:

Step 1:

Go to your qb-inventory/server/function.lua

  1. Search for the following code:

TriggerClientEvent('qb-inventory:client:openInventory', source, QBPlayer.PlayerData.items, formattedInventory)
  1. Add the following code BEFORE the whole event:

TriggerEvent('rep-weed:server:checkDry', source, QBPlayer.PlayerData.items, formattedInventory)

Step 2:

  1. Search for the following code:

AddEventHandler('txAdmin:events:serverShuttingDown', function()
    for inventory, data in pairs(Inventories) do
        if data.isOpen then
            MySQL.prepare('INSERT INTO inventories (identifier, items) VALUES (?, ?) ON DUPLICATE KEY UPDATE items = ?', { inventory, json.encode(data.items), json.encode(data.items) })
        end
    end
end)
  1. Add this AFTER that line:

RegisterNetEvent('rep-weed:server:updateDry',function (name, slot, item)
    Inventories[name].items[slot] = item
end)

RegisterNetEvent('rep-weed:server:saveDry',function (name)
    if Inventories[name].isOpen then
        MySQL.prepare('INSERT INTO inventories (identifier, items) VALUES (?, ?) ON DUPLICATE KEY UPDATE items = ?', { 
            name, json.encode(Inventories[name].items), json.encode(Inventories[name].items) 
        })
    end
end)

Step 3:

Go to your qb-inventory/server/functions.lua

  1. Search for the following code:

amount = tonumber(amount) or 1
  1. Add this AFTER that line:

if item == "wetbud" and type(identifier) == "string" and identifier:find('stash-') then
	if not info then
		info = {}
		info.time = os.time()
		info.dry = 0
	else
		if not info.time then info.time = os.time() end
		if not info.dry then info.dry = 0 end
	end
end
  1. (OPTIONAL) If you want weed to also dry in trunk, player or glove trunk, repeat the same process

Give Item with metadata:

Go to your inventory-file/server/main.lua

  1. Search for the following code:

elseif itemData["name"] == "harness" then
    info.uses = 20
  1. Add this AFTER that line:

elseif itemData["name"] == "driedbud" then
	info.strain = "Unknown"
	info.n = 0
	info.p = 0
	info.k = 0
	info.remainweight = 100
elseif itemData["name"] == "weedpackage" then
	info.strain = "Unknown"
	info.n = 1
	info.p = 1
	info.k = 1
	info.remainweight = 100
elseif itemData["name"] == "weedbaggie" then
	info.strain = "Unknown"
	info.n = 0
	info.p = 0
	info.k = 0
elseif itemData["name"] == "wetbud" then
	info.strain = "Unknown"
	info.n = 0
	info.p = 0
	info.k = 0
	info.dry = 0
elseif itemData["name"] == "joint" then
	info.strain = "Unknown"
	info.dry = 0
	info.n = 0
	info.p = 0
	info.k = 0
elseif itemData["name"] == "maleseed" then
	info.strain = "Unknown"
	info.n = 0
	info.p = 0
	info.k = 0
elseif itemData["name"] == "Unknown" then
	info.water = 0
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Last updated 1 month ago