REP
  • Welcome to Rep Scripts
  • Free Scripts
    • rep-talkNPC
    • rep-rental
  • Paid Scripts
    • rep-weed
      • Read Me
      • Installation
        • SQL
        • Joints, carry, player metadata
        • Inventory
          • ox_inventory
          • old-qb-inventory
          • new-qb-inventory
          • qs-inventory
    • rep-chopshop
Powered by GitBook
On this page
  • Add Items:
  • Display Metadata:
  • Dry:
  • Step 1:
  • Step 2:
  • Step 3:
  • Give Item with metadata:
  1. Paid Scripts
  2. rep-weed
  3. Installation
  4. Inventory

old-qb-inventory

You would still need to unstack weedbaggie or weedpackage while selling.

Can use for ps/lj-inventory

Add Items:

  1. Copy the image files from the img folder to your inventory folder.

  2. Go to qb-core/shared/items.lua

	femaleseed 					 = {name = 'femaleseed', 			 	  	  	label = 'Female Marijuana Seed', 					weight = 1000, 		type = 'item', 		image = 'weed-seed.png', 				unique = true, 		useable = true, 	shouldClose = true,   combinable = nil,   description = 'Surely I can just plant this, right?'},
	maleseed 					 = {name = 'maleseed', 			 	  	  	label = 'Male Marijuana Seed', 					weight = 1000, 		type = 'item', 		image = 'weed-seed.png', 				unique = false, 		useable = false, 	shouldClose = false,   combinable = nil,   description = 'Add this to a planted female seed to make it pregnant? You are pretty sure this seed has a penis.'},
	wateringcan 					 = {name = 'wateringcan', 			 	  	  	label = 'Watering Can', 					weight = 7000, 		type = 'item', 		image = 'wateringcan.png', 				unique = true, 		useable = true, 	shouldClose = true,   combinable = nil,   description = 'Fill this at a river or lake.'},
	fertilizer 				 	 = {name = 'fertilizer', 			  	  	label = 'Fertilizer', 				weight = 1000, 		type = 'item', 		image = 'fertilizer.png', 			unique = false, 	useable = false, 	shouldClose = false,	   combinable = nil,   description = 'Cool'},
	wetbud 					 	 = {name = 'wetbud', 			 	  	  	label = 'Wet Bud (100 grams)', 					weight = 35000, 		type = 'item', 		image = 'wet.png', 				unique = true, 		useable = false, 	shouldClose = false,   combinable = nil,   description = 'THIS CANT BE DRIED WITHOUT STRAIN... Needs to be stored somewhere dry.'},
	driedbud 					 = {name = 'driedbud', 			 	  	  	label = 'Dried Bud (100 Grams)', 					weight = 10000, 		type = 'item', 		image = 'driedbud.png', 				unique = true, 		useable = true, 	shouldClose = true,   combinable = nil,   description = 'Pack It?'},
	weedpackage 					 = {name = 'weedpackage', 			 	  	  	label = 'Suspicious Package', 					weight = 25000, 		type = 'item', 		image = 'weedpackage.png', 				unique = true, 		useable = true, 	shouldClose = true,   combinable = nil,   description = 'Marked for Police Seizure'},
	qualityscales 					 = {name = 'qualityscales', 			 	  	  	label = 'High a', 					weight = 2000, 		type = 'item', 		image = 'qualityscales.png', 				unique = true, 		useable = false, 	shouldClose = false,   combinable = nil,   description = 'Weighs Baggies with no loss'},
	smallscales 					 = {name = 'smallscales', 			 	  	  	label = 'Small Scales', 					weight = 1000, 		type = 'item', 		image = 'smallscales.png', 				unique = true, 		useable = false, 	shouldClose = false,   combinable = nil,   description = 'Weighs Baggies with minimal loss'},
	emptybaggies 					 = {name = 'emptybaggies', 			 	  	  	label = 'Empty Baggies', 					weight = 1000, 		type = 'item', 		image = 'emptybaggies.png', 				unique = false, 		useable = false, 	shouldClose = true,   combinable = nil,   description = 'Empty Baggies'},
	joint 					 	 = {name = 'joint', 			 	  	  	label = '2g Joint', 					weight = 1000, 		type = 'item', 		image = 'joint.png', 				unique = true, 		useable = true, 	shouldClose = true,   combinable = nil,   description = 'Its a Joint, man.'},
	weedbaggie 					 = {name = 'weedbaggie', 			 	  	  	label = 'Baggie (7g)', 					weight = 1000, 		type = 'item', 		image = 'weedbaggie.png', 				unique = true, 		useable = true, 	shouldClose = true,   combinable = nil,   description = 'Sold on the streets'},
	rollingpaper 					 = {name = 'rollingpaper', 			 	  	  	label = 'Rolling Paper', 					weight = 2000, 		type = 'item', 		image = 'rollingpaper.png', 				unique = false, 		useable = false, 	shouldClose = false,   combinable = nil,   description = 'Required to roll joints!'},

Display Metadata:

  1. Go to inventory-file/html/js/app.js

  2. Search for the following code block:

case "harness":
  1. Add the following code block directly underneath the code block in Step 2:

case "joint":
case "weedbaggie":
case "femaleseed":
	return `<p><strong>Strain: </strong>${itemData.info.strain}.</p>`
case "weedpackage":
case "driedbud":
	return `<p><strong>Strain: </strong>${itemData.info.strain}</span></p><p><strong>Remaining Weights: </strong><span>${itemData.info.remainweight} grams.</p>`
case "wetbud":
	return `<p><strong>Strain: </strong><span>${itemData.info.strain}</span></p><p><strong>Dry: </strong><span>${itemData.info.dry}%.</p>`
case "wateringcan":
	return `<p><strong>Water: </strong>${itemData.info.water}%.</p>`

OR IF YOU HAVE THE EARLIER VERSION OF Ps/Lj/Qb-inventory, follow this instead for this specific step

  1. Search for the following code block:

} else if (itemData.name == "harness") {
  1. Add the following code block directly underneath the code block in Step 2:

        }else if (itemData.name == "joint") {
            $(".item-info-title").html("<p>" + itemData.label + "</p>");
            $(".item-info-description").html(
                "<p><strong>Strain: </strong>" + itemData.info.strain + ".</p>"
            );
        }else if (itemData.name == "weedbaggie") {
            $(".item-info-title").html("<p>" + itemData.label + "</p>");
            $(".item-info-description").html(
                "<p><strong>Strain: </strong>" + itemData.info.strain + ".</p>"
            );
        }else if (itemData.name == "femaleseed") {
            $(".item-info-title").html("<p>" + itemData.label + "</p>");
            $(".item-info-description").html(
                "<p><strong>Strain: </strong>" + itemData.info.strain +".</p>"
            );
        }else if (itemData.name == "weedpackage") {
            $(".item-info-title").html("<p>" + itemData.label + "</p>");
            $(".item-info-description").html(
                "<p><strong>Strain: </strong>" + itemData.info.strain +
   "</span></p><p><strong>Remain Weights: </strong><span>" +
          itemData.info.remainweight +" grams.</p>"
            );
        }else if (itemData.name == "driedbud") {
            $(".item-info-title").html("<p>" + itemData.label + "</p>");
            $(".item-info-description").html(
                "<p><strong>Strain: </strong>" + itemData.info.strain +
   "</span></p><p><strong>Remain Weights: </strong><span>" +
          itemData.info.remainweight +" grams.</p>"
            );
        }else if (itemData.name == "wetbud") {
            $(".item-info-title").html("<p>" + itemData.label + "</p>");
            $(".item-info-description").html(
                "<p><strong>Strain: </strong><span>" +
                itemData.info.strain +
                "</span></p><p><strong>Dry: </strong><span>" +
                itemData.info.dry +"%.</p>"
            );
        }else if (itemData.name == "wateringcan") {
            $(".item-info-title").html("<p>" + itemData.label + "</p>");
            $(".item-info-description").html(
                "<p><strong>Water: </strong>" + itemData.info.water + "%.</p>"
            );}

Dry:

Step 1:

Go to your inventory-file/server/main.lua

  1. Search for the following code:

RegisterNetEvent('inventory:server:SaveInventory', function(type, id)
  1. Add the following code after the whole event:

RegisterNetEvent('rep-weed:server:saveDry',function (type,id)
	if type == "trunk" then
		if IsVehicleOwned(id) then
			if Trunks[id.label] == "Trunk-None" or not Trunks[id].items then return end
				for _, item in pairs(Trunks[id].items) do
					item.description = nil
				end
				MySQL.insert('INSERT INTO trunkitems (plate, items) VALUES (:plate, :items) ON DUPLICATE KEY UPDATE items = :items', {
					['plate'] = id,
					['items'] = json.encode(Trunks[id].items)
				})
			end
	 elseif type == "glovebox" then
		 if (IsVehicleOwned(id)) then
			if Gloveboxes[id].label == "Glovebox-None" or not Gloveboxes[id].items then return end
			for _, item in pairs(Gloveboxes[id].items) do
				item.description = nil
			end
			MySQL.insert('INSERT INTO gloveboxitems (plate, items) VALUES (:plate, :items) ON DUPLICATE KEY UPDATE items = :items', {
				['plate'] = id,
				['items'] = json.encode(Gloveboxes[id].items)
			})
		end
	elseif type == "stash" then
		if Stashes[id].label == "Stash-None" or not Stashes[id].items then return end
		for _, item in pairs(Stashes[id].items) do
			item.description = nil
		end
		MySQL.insert('INSERT INTO stashitems (stash, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', {
			['stash'] = id,
			['items'] = json.encode(Stashes[id].items)
		})
	end
end)

RegisterNetEvent('rep-weed:server:updateDry',function (type,id, slot, item)
    if type == 'stash' then
        Stashes[id].items[slot] = item
    elseif type == 'trunk' then
        Trunks[id].items[slot] = item
    elseif type == "glovebox" then
        Gloveboxes[id].items[slot] = item
    end
end)

Step 2:

  1. Search for the following code:

TriggerClientEvent("inventory:client:OpenInventory", src, {}, Player.PlayerData.items, secondInv)
  1. Add this BEFORE that line:

TriggerEvent('rep-weed:server:checkDry',src, Player.PlayerData.items, secondInv)
  1. Search for the following code:

TriggerClientEvent("inventory:client:OpenInventory", src, {}, Player.PlayerData.items)
  1. Add this BEFORE that line:

TriggerEvent('rep-weed:server:checkDry',src, Player.PlayerData.items)

Step 3:

  1. Search for the following code:

local function AddToStash(stashId, slot, otherslot, itemName, amount, info, created)
  1. Right before:

local ItemData = QBCore.Shared.Items[itemName]
  1. Add:

if itemName == "wetbud" then
	if not info then
		info = {}
		info.time = os.time()
		info.dry = 0
	else
		if not info.time then info.time = os.time() end
		if not info.dry then info.dry = 0 end
	end
end
  1. (OPTIONAL) If you want weed to also dry in trunk, player or glove trunk, repeat the same process

Give Item with metadata:

Go to your inventory-file/server/main.lua

  1. Search for the following code:

elseif itemData["name"] == "harness" then
    info.uses = 20
  1. Add this AFTER that line:

elseif itemData["name"] == "driedbud" then
	info.strain = "Unknown"
	info.n = 0
	info.p = 0
	info.k = 0
	info.remainweight = 100
elseif itemData["name"] == "weedpackage" then
	info.strain = "Unknown"
	info.n = 1
	info.p = 1
	info.k = 1
	info.remainweight = 100
elseif itemData["name"] == "weedbaggie" then
	info.strain = "Unknown"
	info.n = 0
	info.p = 0
	info.k = 0
elseif itemData["name"] == "wetbud" then
	info.strain = "Unknown"
	info.n = 0
	info.p = 0
	info.k = 0
	info.dry = 0
elseif itemData["name"] == "joint" then
	info.strain = "Unknown"
	info.dry = 0
	info.n = 0
	info.p = 0
	info.k = 0
elseif itemData["name"] == "maleseed" then
	info.strain = "Unknown"
	info.n = 0
	info.p = 0
	info.k = 0
elseif itemData["name"] == "Unknown" then
	info.water = 0
Previousox_inventoryNextnew-qb-inventory

Last updated 7 months ago