DEPENDENCIES:
Framework: or or
Target: or
Rep-Tablet:
Rep-TalkToNPC: (optional)
Pengu_Digiscanner:
INSTALLATION:
Buy a release .
Add Items:
ox_inventory:
Copy the image files from the img
folder to your inventory
folder.
Add the following codes to your ox-inventory/data/items.lua
file under the Items section:
["car_door"] = {
label = "Car Door",
weight = 7500,
description = "",
},
["car_trunk"] = {
label = "Car Trunk",
weight = 7500,
description = "",
},
["car_wheel"] = {
label = "Car Wheel",
weight = 5000,
description = "",
},
qb-core:
Copy the image files from the img
folder to your inventory
folder.
Go to qb-core/shared/items.lua
car_door = {name = 'car_door', label = 'Car Door', weight = 7500, type = 'item', image = 'car_door.png', unique = false, useable = false, shouldClose = true, combinable = nil, description = ''},
car_trunk = {name = "car_trunk", label = "Car Trunk", weight = 7500, type = "item", image = "car_trunk.png", unique = true, useable = false, shouldClose = false, combinable = nil, description = ""},
car_wheel = {name = "car_wheel", label = "Car Wheel", weight = 5000, type = "item", image = "car_wheel.png", unique = false, useable = false, shouldClose = false, combinable = nil, description = ""},
esx:
Copy the image files from the img
folder to your inventory
folder.
INSERT INTO `items` (`name`, `label`, `weight`, `rare`, `can_remove`) VALUES
('car_door', 'Car Door', 8, 0, 1),
('car_trunk', 'Car Trunk', 8, 0, 1),
('car_wheel', 'Car Wheel', 5, 0, 1),
Carry:
Add this inside local props = {}
["car_trunk"] = { carry = true, model = "imp_prop_impexp_trunk_03a", bone = 24817, x = -0.21, y = 0.58, z = 0.0, xr = 79.36, yr = 2.3, zr = -0.3, blockAttack = true, blockCar = true, blockRun = true },
["car_door"] = { carry = true, model = "imp_prop_impexp_car_door_04a", bone = 24817, x = -0.19, y = 0.46, z = -0.61, xr = -89.7, yr = 75.0, zr = 0.0, blockAttack = true, blockCar = true, blockRun = true },
["car_wheel"] = { carry = true, model = "prop_wheel_02", bone = 24817, x = -0.15, y = 0.4, z = 0.02, xr = -185.0, yr = 0.0, zr = 0.0, blockAttack = true, blockCar = true, blockRun = true },
Add the following codes to your data/carry.lua:
car_trunk = {
model = `imp_prop_impexp_trunk_03a`,
pos = vec3(-0.21, 0.58, 0.0),
rot = vec3(79.36, 2.3, -0.3),
bone = 24817,
dict = 'anim@heists@box_carry@',
anim = 'idle',
disableKeys = {
disableSprint = true,
disableJump = true,
disableAttack = true,
disableVehicle = true
}
},
car_door = {
model = `imp_prop_impexp_car_door_04a`,
pos = vec3(-0.19, 0.46, -0.61),
rot = vec3(-89.7, 75.0, 0.0),
bone = 24817,
dict = 'anim@heists@box_carry@',
anim = 'idle',
disableKeys = {
disableSprint = true,
disableJump = true,
disableAttack = true,
disableVehicle = true
}
},
car_wheel = {
model = `prop_wheel_02`,
pos = vec3(-0.15, 0.4, 0.02),
rot = vec3(-185.0, 0.0, 0.0),
bone = 24817,
dict = 'anim@heists@box_carry@',
anim = 'idle',
disableKeys = {
disableSprint = true,
disableJump = true,
disableAttack = true,
disableVehicle = true
}
},